Meadow
One idea per hole — a fast lane, a bouncy wall, an ice patch, a one-way gate, a moving cup, a magnet cup.
Green felt, cream rails, a little red flag — and a windmill, of course. Pull back, let go, and watch it roll. Five calm minutes, or a whole afternoon.
Free to play: the six Classic Courses and the Daily Three. The Theme Courses Pack adds all sixteen Theme Courses, and your medals open them as you play.
On iPhone Duo's big inner screen the hole fills the view — every rail, bumper and windmill sail, bigger than any phone has shown it.
“This app is so well designed for the iPhone duo! Everything about it is amazing. The haptic feedback, the sound quality, and the gameplay!”
“The best mini-golf game ever made. Absolutely perfect!”
“The quality of this game is fantastic. I love that no data is collected too.”
“Very neat design. Simple controls. Easy to challenge friends and family.”
“Great game! Clean and easy UI. No ads, smooth and simple layout. Finally a free game with no ads. The way it used to be.”
“Love the visuals, the outer space courses/challenges with magnets/gravity pulls, and the organization of the app!”
“I love this game. It’s relaxing but challenging. No notes.”
“This is genuinely worth the $3.”
“Fun new game to try on my new phone. I enjoy mini golf, it’s fun.”
“Good and fun, well done Sir!”
Your medals, bests and streak now follow you between your iPhones and iPads, through your own iCloud. Nothing to sign up for.
Fresh greens for fall. Greens now has 198 holes on twenty-two courses.
New courses: three free fall Classics, Maple Grove, Orchard Hill and Harvest Farm (falling leaves, an apple orchard and a corn maze), and three new Theme Courses in the full game, Jungle Temple, Bowling Alley and Seaside Cliffs (swinging logs, bowling pins and a windy coast).
iPhone Duo refinements, eight new achievements, saved scorecards and bug fixes.
Your best rounds now keep their scorecards. Tap one in Stats to see every hole, the ball you used, and share it.Greens is now free to play. The three Classic Courses and the Daily Three are free for everyone, and one purchase unlocks all thirteen Theme Courses.
Every hole in Greens can now be aced. All 144 of them.
Greens now has 144 holes on sixteen courses, and it plays on iPad.
New courses: Village Green, Inferno, Dunes, Crystal Caverns, Castle, Pirate Cove, Toy Room and Space Station.
Classic mini golf for iPhone, with green felt, cream rails, a little red flag and a windmill.
Courses: the classic eighteen to start. The Front Nine teaches one idea per hole, and the Back Nine combines them and finishes at the windmill. Then six Theme Courses, each built around one idea: Frost Hollow (every hole on ice), Boardwalk (bumpers), Speedway (fast lanes), Tulip Fields (windmills), Lake Country (water) and Highlands (hills).
Pull back to aim, let go to putt — that's the whole lesson. Then bank it off a rail, ride a fast lane, time the windmill and play the wind. Easy to pick up, hard to put down.








Every hole has a medal to win. Collect enough and the Theme Courses open — each one built around a single idea, taught on its first hole and pushed further on every hole after.
Green felt, cream rails, a windmill. Where it all starts.
One idea per hole — a fast lane, a bouncy wall, an ice patch, a one-way gate, a moving cup, a magnet cup.
The ideas, combined — finishing, as it should, at the windmill.
The classics, with a little more bite.
A walk in the park, fall leaves and all.
Apple picking on the hill.
Hay bales, pumpkins and a corn maze.
Nine holes each, all built around one idea. Medals open them.

Every hole on ice.

Every hole a bumper game.

Every hole a fast lane.

Every hole a windmill.

Every hole over water.

Every hole on a hill.

Ride the lava.

Sand traps and quicksand.

Every hole magnetized.

Every gate has a secret.

Cannons, caves and currents.

You're tiny.

Gravity not included.

Mind the swinging logs.

Knock 'em down. They stay down.

Mind the wind.
Three holes, one try, the same for everyone today. Keep your streak going, share your card, and find your week, your best round and your month in Stats.
A faint ball replays your best-ever run on every hole. Beat it to the cup.
Leave mid-round and pick it up later, right where you were. Finished holes are always kept.
Leaderboards for every course and the Daily Three, and achievements from your first ace to the Grand Tour.
Go back to the one that got away, as often as you like. Every medal you win there counts.
VoiceOver can aim and putt. Reduce Motion is respected. Menus follow your text size.
Twenty-two courses, each with its own world: fall leaves, an apple orchard, a corn maze, snow, boardwalk planks, tulip fields, lava, sand dunes, a castle, a pirate cove, a toy room, a space station, a jungle temple, a bowling alley and windy sea cliffs. A medal on every hole, twelve balls to earn, three new holes every day, your own ghost to race, and the classic six-stroke rule so one tough hole never spoils a round.